The Stanford SHAPE Lab, directed by Prof. Sean Follmer, explores how we can interact with digital information in a more physical and tangible way. Towards our goal of more human centered computing, we believe that interaction must be grounded in the physical world and leverage our innate abilities for spatial cognition and dexterous manipulation with our hands.
We develop advanced technologies in robotics, mechatronics, and sensing to create interactive, dynamic physical 3D displays and haptic interfaces that allow 3D information to be touched as well as seen. We are specifically interested in using these novel interfaces to support richer remote collaboration, computer aided design, education, and interfaces for people with visual impairments. In pursuit of these goals, we use a design process grounded in iterative prototyping and human centered design and look to create new understanding about human perception and interaction through controlled studies.
The SHAPE lab is housed in the Stanford Mechanical Engineering Department’s Design Group and affiliated with the Stanford Design Impact Program and the Stanford Human Computer Interaction Group.
Selected Projects:
Modeling and Applying Visuo-Haptic Illusions and Multimodal Haptics
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MPC for Reach Redirection
Real-time VR spatial remapping using human sensorimotor models
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Beyond Being Real
A Sensorimotor Control Perspective on Interactions in Virtual Reality
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REACH+
Extending the Limits of Haptic Mobile Robots with Redirection in VR
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Understanding Redirected Touch In Virtual Reality
Augmenting haptic interaction in VR through perceptual illusions.
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3D Retargeted Touch in Haptics VR
A Functional Optimization Based Approach for Continuous 3D Retargeted Touch of Arbitrary, Complex Boundaries in Haptic Virtual Reality
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Visuo-Haptic Illusions
Visuo-Haptic Illusions for Improving the Perceived Performance of Shape Displays
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Hover Haptics
Using Quadcopters to Appropriate Objects and the Environment for Haptics in Virtual Reality
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Realism in Phenomenal Causality
The role of realism across multisensory cues within causal perception
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A Causal Feeling
How Kinesthetic Haptics Affects Causal Perception
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Transient Vibration + Visuo Haptic Illusions
Augmenting Perceived Softness of Haptic Proxy Objects
Dissipative Haptic Devices
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An All-Soft Variable Impedance Actuator Enabled by Embedded Layer Jamming
A multifunctional soft artificial muscle
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Electrostatic Adhesive Brakes
Towards High Spatial Resolution Refreshable 2.5D Tactile Shape Displays
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grabity
A Wearable Haptic Interface for Simulating Weight and Grasping in Virtual Reality
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Wolverine
A wearable haptic interface for grasping in virtual reality.
Accessible STEM Education Through Haptic and Multimodal Interaction
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shapeCAD
An Accessible 3D Modelling Workflow for the Blind and Visually-Impaired Via 2.5D Shape Displays
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Slide-tone and Tilt-tone
1-DOF Haptic Techniques for Conveying Shape Characteristics of Graphs to Blind Users
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PantoGuide
A Haptic and Audio Guidance System To Support Tactile Graphics Exploration
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Editing Spatial Layouts through Tactile Templates
Editing Spatial Layouts through Tactile Templates for People with Visual Impairments
Interaction and Display with Swarm User Interfaces
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Swarm Control
User-defined Swarm Robot Control
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UbiSwarm
Ubiquitous Robotic Interfaces and Investigation of Abstract motion as a Display.
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Zooids
Building block for swarm user interface
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SwarmHaptics
Haptic Display with Swarm Robots
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Dynamic Composite Data Physicalization
Physical visualizations that use collections of self-propelled objects to represent data
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Rovables
Miniature on-body robots as mobile wearables
Shape Changing Robots and Displays
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Electroadhesive Programmable Surfaces
Programmable Layer Jamming Skins for Formable Crust Shape Displays.
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An untethered isoperimetric soft robot
Shape changing truss robots that crawl and engulf.
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Pneumatic Reel Actuator
High extension pneumatic actuator.
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shapeShift
A Mobile Tabletop Shape Display for Tangible and Haptic Interaction