Publications

2018

Kai Zhang, and Sean Follmer. 2018. Electrostatic Adhesive Brakes for High Spatial Resolution Refreshable 2.5D Tactile Shape Displays. In IEEE Haptics Symposium 2018, in press.


Parastoo Abtahi, and Sean Follmer. 2018. Visuo-Haptic Illusions for Improving the Perceived Performance of Shape Displays. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (CHI ‘18). ACM, New York, NY, USA. DOI: https://doi.org/10.1145/3173574.3173724 (Best Paper Honorable Mention)


Inrak Choi, Eyal Ofek, Hrvoje Benko, Mike Sinclair, Christian Holz. 2018. CLAW: A Multifunctional Handheld Haptic Controller for Grasping, Touching, and Triggering in Virtual Reality. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (CHI ‘18). ACM, New York, NY, USA. DOI: https://doi.org/10.1145/3173574.3174228


Alexa F. Siu, Eric J. Gonzalez, Shenli Yuan, Jason B. Ginsberg, and Sean Follmer. 2018. shapeShift: 2D Spatial Manipulation and Self-Actuation of Tabletop Shape Displays for Tangible and Haptic Interaction. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (CHI ‘18). ACM, New York, NY, USA. DOI: https://doi.org/10.1145/3173574.3173865


Evan Strasnick, Christian Holz, Eyal Ofek, Mike Sinclair, Hrvoje Benko. 2018. Haptic Links: Bimanual Haptics for Virtual Reality Using Variable Stiffnes Actuation. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (CHI ‘18). ACM, New York, NY, USA. DOI: https://doi.org/10.1145/3173574.3174218


Yiwei Zhao and Sean Follmer. 2018. A Functional Optimization Based Approach for Continuous 3D Retargeted Touch of Arbitrary, Complex Boundaries in Haptic Virtual Reality. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (CHI ‘18). ACM, New York, NY, USA. DOI: https://doi.org/10.1145/3173574.3174118


Alexa F. Siu, Shenli Yuan, Hieu Pham, Eric J. Gonzalez, Lawrence H. Kim, Mathieu Le Goc, Sean Follmer. (2018) Investigating Tangible Collaboration for Design Towards Augmented Physical Telepresence. In: Plattner H., Meinel C., Leifer L. (eds) Design Thinking Research. Understanding Innovation. Springer, Cham

2017

Usevitch, N., Hammond, Z., Follmer, S., & Schwager, M. Linear Actuator Robots: Differential Kinematics, Controllability, and Algorithms for Locomotion and Shape Morphing. (2017, September) In IEEE/RSJ International Conference on Intelligent Robots and Systems. 2017


Yiwei Zhao, Lawrence H. Kim, Ye Wang, Mathieu Le Goc, and Sean Follmer, 2017, October. Robotic Assembly of Haptic Proxy Objects for Tangible Interaction and Virtual Reality. In Proceedings of the 2017 ACM International Conference on Interactive Surfaces and Spaces (pp. 82-91). ACM. Vancouver


Alexa F. Siu, Eric J. Gonzalez, Shenli Yuan, Jason Ginsberg, Allen Zhao, and Sean Follmer. 2017. shapeShift: A Mobile Tabletop Shape Display for Tangible and Haptic Interaction. In Adjunct Publication of the 30th Annual ACM Symposium on User Interface Software and Technology (UIST ‘17). ACM, New York, NY, USA, 77-79. DOI: https://doi.org/10.1145/3131785.3131792 (Best Demo Honorable Mention)


Evan Strasnick, Maneesh Agrawala, and Sean Follmer. 2017. Scanalog: Interactive Design and Debugging of Analog Circuits with Programmable Hardware. In Proceedings of the 30th Annual Symposium on User Interface Software and Technology (UIST ‘17). ACM, New York, NY, USA. DOI: https://doi.org/10.1145/3126594.3126618 (Best Paper Honorable Mention)


Inrak Choi, Heather Culbertson, Mark Miller, Alex Olwal, and Sean Follmer. 2017. Grabity: A Wearable Haptic Interface for Simulating Weight and Grasping in Virtual Reality. In Proceedings of the 30th Annual Symposium on User Interface Software and Technology (UIST ‘17). ACM, New York, NY, USA. DOI: https://doi.org/10.1145/3126594.3126599 (Best Paper Award)


Inrak Choi, Nick Corson, Lizzie Peiros, Elliot W. Hawkes, Sean Keller and Sean Follmer, “A Soft, Controllable, High Force Density Linear Brake Utilizing Layer Jamming,” in IEEE Robotics and Automation Letters, vol. PP, no. 99, pp. 1-1. doi: 10.1109/LRA.2017.2761938


Lawrence H. Kim, and Sean Follmer. UbiSwarm: Ubiquitous Robotic Interfaces and Investigation of Abstract Motion as a Display. In Proceedings of the ACM on Interactive, Mobile,Wearable and Ubiquitous Technologies (IMWUT) 2017. Volume 1, Issue 3.


Zachary M. Hammond, Nathan S. Usevitch, Elliot W. Hawkes, and Sean Follmer. “Pneumatic Reel Actuator: Design, Modeling, and Implementation.” In Proceedings of IEEE International Conference on Robotics and Automation (ICRA) 2017. IEEE, 2017.


Griffin Dietz, Jane L. E, Peter Washington, Lawrence H. Kim, and Sean Follmer. 2017. Human Perception of Swarm Robot Motion. In Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA ‘17). ACM, New York, NY, USA, 2520-2527.


Evan Strasnick, Jackie Yang, Kesler Tanner, Alex Olwal, and Sean Follmer. 2017. shiftIO: Reconfigurable Tactile Elements for Dynamic Affordances and Mobile Interaction. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems (CHI ‘17). ACM, New York, NY, USA, 5075-5086. DOI: https://doi.org/10.1145/3025453.3025988 (Best Paper Honorable Mention)

2016

Mathieu Le Goc, Lawrence H Kim, Ali Parsaei, Jean-Daniel Fekete, Pierre Dragicevic, Sean Follmer. Zooids: Building Blocks for Swarm User Interfaces. In Proceedings of the 29th Annual ACM Symposium on User Interface Software & Technology (UIST ‘16). (Best Paper Award)


Artem Dementyev, Hsin-Liu (Cindy) Kao, Inrak Choi, Deborah Ajilo, Maggie Xu, Joseph A. Paradiso, Chris Schmandt, Sean Follmer. Rovables: Miniature On-Body Robots as Mobile Wearables. In Proceedings of the 29th Annual ACM Symposium on User Interface Software & Technology (UIST ‘16). (Best Paper Award)


Ken Nakagaki, Artem Dementyev, Sean Follmer, Joseph A. Paradiso, Hiroshi Ishii. ChainFORM: A Linear Integrated Modular Hardware System for Shape Changing Interfaces. In Proceedings of the 29th Annual ACM Symposium on User Interface Software & Technology (UIST ‘16).


Evan Strasnick, Sean Follmer. Applications of Switchable Permanent Magnetic Actuators in Shape Change and Tactile Display. In Adjunct proceedings of the 29th Annual ACM Symposium on User Interface Software & Technology (UIST ‘16).


Inrak Choi, Sean Follmer. Wolverine: A Wearable Haptic Interface for Grasping in Virtual Reality. In Adjunct proceedings of the 29th Annual ACM Symposium on User Interface Software & Technology (UIST ‘16). (Best Demo Award)


Inrak Choi, Elliot Hawkes, David Christensen, Christopher Plcoh, Sean Follmer. Wolverine: A Wearable Haptic Interface for Grasping in Virtual Reality. In Proceedings of the 2016 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS 2016).


Sungjune Jang, Lawrence H. Kim, Kesler Tanner, Hiroshi Ishii, and Sean Follmer. 2016. Haptic Edge Display for Mobile Tactile Interaction. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems (CHI ‘16).


Ken Nakagaki, Luke Vink, Jared Counts, Daniel Windham, Daniel Leithinger, Sean Follmer, and Hiroshi Ishii. 2016. Materiable: Rendering Dynamic Material Properties in Response to Direct Physical Touch with Shape Changing Interfaces. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems (CHI ‘16). (Best Paper Honorable Mention)


Eldon Schoop, Michelle Nguyen, Daniel Lim, Valkyrie Savage, Sean Follmer, and Björn Hartmann. 2016. Drill Sergeant: Supporting Physical Construction Projects through an Ecosystem of Augmented Tools. In Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA ‘16). (Best Late Breaking Work Award)

Previous

Valkyrie Savage, Sean Follmer, Jingyi Li, and Björn Hartmann. 2015. Makers’ Marks: Physical Markup for Designing and Fabricating Functional Objects. In Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology (UIST ‘15).


Philipp Schoessler, Daniel Windham, Daniel Leithinger, Sean Follmer, and Hiroshi Ishii. 2015. Kinetic Blocks: Actuated Constructive Assembly for Interaction and Display. In Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology (UIST ‘15).


Ken Nakagaki, Sean Follmer, and Hiroshi Ishii. 2015. LineFORM: Actuated Curve Interfaces for Display, Interaction, and Constraint. In Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology (UIST ‘15).


Luke Vink, Viirj Kan, Ken Nakagaki, Daniel Leithinger, Sean Follmer, Philipp Schoessler, Amit Zoran, and Hiroshi Ishii. 2015. TRANSFORM as Adaptive and Dynamic Furniture. In Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA ‘15). (CHI Golden Mouse Award – Best Video)


Hiroshi Ishii, Daniel Leithinger, Sean Follmer, Amit Zoran, Philipp Schoessler, and Jared Counts. 2015. TRANSFORM: Embodiment of “Radical Atoms” at Milano Design Week. In Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA ‘15).


Daniel Leithinger, Sean Follmer, Alex Olwal, and Hiroshi Ishii. 2014. Physical telepresence: shape capture and display for embodied, computer-mediated remote collaboration. In Proceedings of the 27th annual ACM symposium on User interface software and technology (UIST ‘14).


Lining Yao, Ryuma Niiyama, Jifei Ou, Sean Follmer, Clark Della Silva, and Hiroshi Ishii. 2013. PneUI: pneumatically actuated soft composite materials for shape changing interfaces. In Proceedings of the 26th annual ACM symposium on User interface software and technology (UIST ‘13). (Best Paper Award)


Sean Follmer, Daniel Leithinger, Alex Olwal, Akimitsu Hogge, and Hiroshi Ishii. 2013. inFORM: dynamic physical affordances and constraints through shape and object actuation. In Proceedings of the 26th annual ACM symposium on User interface software and technology (UIST ‘13).


Daniel Leithinger, Sean Follmer, Alex Olwal, Samuel Luescher, Akimitsu Hogge, Jinha Lee, and Hiroshi Ishii. 2013. Sublimate: state-changing virtual and physical rendering to augment interaction with shape displays. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI ‘13). (Best Paper Award Honorable Mention)


Sean Follmer, Daniel Leithinger, Alex Olwal, Nadia Cheng, and Hiroshi Ishii. 2012. Jamming user interfaces: programmable particle stiffness and sensing for malleable and shape-changing devices. In Proceedings of the 25th annual ACM symposium on User interface software and technology (UIST ‘12). (Best Paper Award)


Sean Follmer and Hiroshi Ishii. 2012. KidCAD: digitally remixing toys through tangible tools. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI ‘12). ACM, New York, NY, USA, 2401-2410.


Sean Follmer, Rafael (Tico) Ballagas, Hayes Raffle, Mirjana Spasojevic, and Hiroshi Ishii. 2012. People in books: using a FlashCam to become part of an interactive book for connected reading. In Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work (CSCW ‘12). ACM, New York, NY, USA, 685-694.


Sean Follmer, Micah Johnson, Edward Adelson, and Hiroshi Ishii. 2011. deForm: an interactive malleable surface for capturing 2.5D arbitrary objects, tools and touch. In Proceedings of the 24th annual ACM symposium on User interface software and technology (UIST ‘11).


Sean Follmer, David Carr, Emily Lovell, and Hiroshi Ishii. 2010. CopyCAD: remixing physical objects with copy and paste from the real world. In Adjunct proceedings of the 23nd annual ACM symposium on User interface software and technology (UIST ‘10).